Post by Admin on Jun 3, 2019 3:27:20 GMT
All characters are started the same way, regardless of creature type. Using The World of Darkness core rule book create your base character. (pg 34) Use a character sheet HERE (dalines). For Venue choose troupe
All player may have a maximum of 3 characters, a seasoned character, expert character, and heroic character, though they must all be different creature types. IE. You can play a Vampire, Changeling and Mage for example, but you could not play two vampires and a mage. The only exception to this is in the case of mortals, though you cannot apply a template to more than one mortal. You are also limited to one Restricted creature type. Please keep in mind this does not mean that everyone will be approved a restricted template, these types of characters are rare, and as such will be heavily limited.
When you create your character/s you must determine what type it is (Seasoned, Expert or Heroic)
1. Select Attributes. Prioritize the three categories (5/4/3). Your character begins with one dot in each Attribute automatically. The fifth dot in any Attribute costs two dots to purchase.
2. Select Skills. Prioritize the three categories (11/7/4). The fifth dot in any Skill costs two dots to purchase.
3. Select Skill Specialties. Take three Skill Specialties of your choice. There is no limit to how many Specialties can be assigned to a single Skill.
4. Add supernatural template (see individual pages for allowed templates) if you are doing so. If not, move on to steps 5 through 8
5. Determine advantages
Defense = the lowest of Dexterity or Wits
Health (Stamina + Size)
Initiative (Dexterity + Composure)
Morality (7 for starting characters, you may choose to drop this)
Size (5 for most humans)
Speed (Strength + Dexterity +5)
Willpower (Resolve + Composure)
and Virtue/Vice
6. Select Merits - There are certain merits that while universal, are not appropriate to the game setting or will need to be slightly modifies. This includes location merits and resources. All merits will be on a case by case basis.
7. Background
Write up a background. This can be as detailed as you would like, but the more you give the STs to work with, the more you will see in return, both in personal plot, and bonus point. At ST discretion, you will be awarded 10-30 xp points as well as other possible awards.
8. Add bonus points
Seasoned characters: add 45 experience points
Expert characters: 85 experience points
Heroic characters: 125 experience points
*Note, when spending these points and you want to go up more than one dot in a trait, you need to pay for all the intervening levels. That is, if you go from 3 to 5 in an Attribute, it costs you 45 experience points
Experience Point Costs
Attribute New dots x 5
Skill New dots x 3
Skill Specialty 3 points
Merit New dots x 2
Morality New dots x 3
All player may have a maximum of 3 characters, a seasoned character, expert character, and heroic character, though they must all be different creature types. IE. You can play a Vampire, Changeling and Mage for example, but you could not play two vampires and a mage. The only exception to this is in the case of mortals, though you cannot apply a template to more than one mortal. You are also limited to one Restricted creature type. Please keep in mind this does not mean that everyone will be approved a restricted template, these types of characters are rare, and as such will be heavily limited.
When you create your character/s you must determine what type it is (Seasoned, Expert or Heroic)
1. Select Attributes. Prioritize the three categories (5/4/3). Your character begins with one dot in each Attribute automatically. The fifth dot in any Attribute costs two dots to purchase.
2. Select Skills. Prioritize the three categories (11/7/4). The fifth dot in any Skill costs two dots to purchase.
3. Select Skill Specialties. Take three Skill Specialties of your choice. There is no limit to how many Specialties can be assigned to a single Skill.
4. Add supernatural template (see individual pages for allowed templates) if you are doing so. If not, move on to steps 5 through 8
5. Determine advantages
Defense = the lowest of Dexterity or Wits
Health (Stamina + Size)
Initiative (Dexterity + Composure)
Morality (7 for starting characters, you may choose to drop this)
Size (5 for most humans)
Speed (Strength + Dexterity +5)
Willpower (Resolve + Composure)
and Virtue/Vice
6. Select Merits - There are certain merits that while universal, are not appropriate to the game setting or will need to be slightly modifies. This includes location merits and resources. All merits will be on a case by case basis.
7. Background
Write up a background. This can be as detailed as you would like, but the more you give the STs to work with, the more you will see in return, both in personal plot, and bonus point. At ST discretion, you will be awarded 10-30 xp points as well as other possible awards.
8. Add bonus points
Seasoned characters: add 45 experience points
Expert characters: 85 experience points
Heroic characters: 125 experience points
*Note, when spending these points and you want to go up more than one dot in a trait, you need to pay for all the intervening levels. That is, if you go from 3 to 5 in an Attribute, it costs you 45 experience points
Experience Point Costs
Attribute New dots x 5
Skill New dots x 3
Skill Specialty 3 points
Merit New dots x 2
Morality New dots x 3